Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Sunday, January 13, 2013

Programming iOS 4: Fundamentals of iPhone, iPad, and iPod Touch Development 1st (first) edition

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Programming iOS 4
Programming iOS 4: Fundamentals of iPhone, iPad, and iPod Touch Development 1st (first) edition
4.6 out of 5 stars(27)

4 Used! | New! from $22.26 (as of 01/13/2013 00:15 PST)

  • Published on: 2010
  • Binding: Unknown Binding

Sunday, January 6, 2013

Introduction to Computing and Programming with Java: A Multimedia Approach

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Introduction to Computing and Programming with Java
Introduction to Computing and Programming with Java: A Multimedia Approach
by Mark J. Guzdial, Barbara Ericson
3.8 out of 5 stars(10)

New!: $141.20 $107.73 (as of 01/06/2013 06:52 PST)
85 Used! | New! from $45.66 (as of 01/06/2013 06:52 PST)

Digital Music

Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video.  The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.

  • Rank: #11418 in Books
  • Published on: 2006-04-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x .83" w x 7.68" l, 1.84 pounds
  • Binding: Paperback
  • 592 pages

Wednesday, December 19, 2012

iOS 6 Programming Pushing the Limits: Advanced Application Development for Apple iPhone, iPad and iPod Touch

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iOS 6 Programming Pushing the Limits
iOS 6 Programming Pushing the Limits: Advanced Application Development for Apple iPhone, iPad and iPod Touch
by Rob Napier, Mugunth Kumar

New!: $49.99 $30.85 (as of 12/19/2012 04:54 PST)
26 Used! | New! from $26.86 (as of 12/19/2012 04:54 PST)

Digital Music

Learn to build extraordinary apps for iPhone, iPad, and iPod touch

iOS is the hottest development platform around, and iOS 6 adds a new and deeper dimension to explore. This guide offers serious information for serious programmers who know the basics and are ready to dive into the advanced features of iOS. You'll learn to create killer apps for the iPad, iPhone, and iPod touch, including how to maximize performance and make more money from your apps with in-app purchases. Topics covered include security, multitasking, running on multiple platforms, blocks and functional programming, advanced text layout, and much more.

  • App development for iPhones and iPads is a lucrative and exciting venture; books on this topic are steady bestsellers
  • This advanced guide helps experienced developers take full advantage of the latest platform upgrade, iOS 6
  • Provides in-depth background on maximizing your apps with Apple's iPhone SDK 6.0, including the major new APIs and building applications for the new iPad
  • Covers keeping control of multitasking, increasing income with in-app purchases, key value observing with Cocoa, running on multiple platforms, advanced text layout, building a Core foundation, and more

iOS 6 Programming: Pushing the Limits gives experienced mobile developers a wealth of knowledge for creating outstanding iPhone and iPad apps on the latest platform.

  • Rank: #28564 in Books
  • Published on: 2012-12-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.09" h x .98" w x 7.40" l, 2.02 pounds
  • Binding: Paperback
  • 552 pages

Tuesday, December 18, 2012

Making Things Talk: Using Sensors, Networks, and Arduino to see, hear, and feel your world

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Making Things Talk
Making Things Talk: Using Sensors, Networks, and Arduino to see, hear, and feel your world
by Tom Igoe
4.8 out of 5 stars(8)

New!: $34.99 $23.09 (as of 12/18/2012 19:48 PST)
70 Used! | New! from $17.99 (as of 12/18/2012 19:48 PST)

Digital Music

Make microcontrollers, PCs, servers, and smartphones talk to each other.

Building electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. With 33 easy-to-build projects, Making Things Talk shows you how to get your gadgets to communicate with you and your environment. It’s perfect for people with little technical training but a lot of interest.

Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor looking to stage a room of choreographed mechanical sculptures. In this expanded edition, you’ll learn how to form networks of smart devices that share data and respond to commands.

  • Call your home thermostat with a smartphone and change the temperature.
  • Create your own game controllers that communicate over a network.
  • Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly.
  • Work with Arduino 1.0, Processing, and PHP—three easy-to-use, open source environments.
  • Write programs to send data across the Internet, based on physical activity in your home, office, or backyard.

Whether you want to connect simple home sensors to the Internet, or create a device that can interact wirelessly with other gadgets, this book explains exactly what you need.

  • Rank: #69959 in Books
  • Published on: 2011-09-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.25" h x 8.00" w x 9.72" l, 2.48 pounds
  • Binding: Paperback
  • 496 pages

Programming iOS 5: Fundamentals of iPhone, iPad, and iPod touch Development

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Programming iOS 5
Programming iOS 5: Fundamentals of iPhone, iPad, and iPod touch Development
by Matt Neuburg
4.1 out of 5 stars(27)

New!: $49.99 $30.18 (as of 12/18/2012 11:11 PST)
68 Used! | New! from $17.97 (as of 12/18/2012 11:11 PST)

Digital Music

Get a solid grounding in the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 5 and Xcode 4.3 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills.

Many discussions have been expanded or improved. All code examples have been revised, and many new code examples have been added.

  • The new memory management system—ARC—is thoroughly explained and all code examples have been revised to use it.
  • New Objective-C features, such as declaration of instance variables in the class’s implementation section, are described and incorporated into the revised example code.
  • Discussion of how an app launches, and all code examples, are revised for project templates from Xcode 4.2 and later.
  • Other new Xcode features, including the Simulator’s Debug menu, are covered, with screen shots based on Xcode 4.2 and later.
  • The discussion of Instruments is expanded, with screen shots—by popular request!
  • Storyboards are explained and discussed.
  • The explanation of view controllers is completely rewritten to include iOS 5 features, such as custom parent view controllers and UIPageViewController.
  • The Controls chapter now includes iOS 5 interface customizability and the appearance proxy.
  • New features of interface classes are discussed, including tiling and animated images, new table view features, new alert view styles.
  • Coverage of frameworks such as Core Motion and AV Foundation is greatly expanded. New iOS 5 classes and frameworks are also discussed, including Core Image and UIDocument (and iCloud support).
  • Important iOS 5 changes that can break existing code are explicitly called out in the text and listed in the index.
  • Rank: #60132 in Books
  • Published on: 2012-03-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.17" h x 1.89" w x 7.01" l, 3.10 pounds
  • Binding: Paperback
  • 1014 pages